Thursday, February 26, 2026

Carnuta Board Game Review





Carnuta
Players: 2-4
Play Time: 20-30 minutes
Ages: 8+ (Officially 10+)

I’m a sucker for clicky-clacky game components, but that’s not the only reason I enjoy Carnuta

Overview
Players use runes to gain ingredient to create the best potion (score the most points). The game centers around the rune tiles, which have a sun on one side and a moon on the other. On your turn you can draw cards, use runes to play a card, take all of the runes of one type that fit on your board or flip all of the runes on your board to the same side. Playing ingredient cards requires you to flip and/or discard runes. Cards might score you points on their own, or might score you points for each of  a different ingredient or even a set of ingredients. Choosing the best combination of ingredients is how you maximize your points. The game ends when someone has played 11 cards. 

Thoughts
The more I think about Carnuta, the more I think it is elegantly simple and incredibly well designed. The components are beautiful and compelling! The artwork is lovely, the player boards are sturdy, and the slider that keeps track of cards and bonuses is a thoughtful touch that makes the game easier to manage. Similar gameplay probably could have been pulled off without the nice boards and tiles, but it would not have been as smooth and enticing.

The mechanisms around the runes feel unique. Since you often have to flip the runes to play cards, having both day and night cards in your hand is useful, but then you also have to make sure the points on them complement each other. The first play, my oldest doubled my score by going all in on one particular ingredient, but I don’t know that that would work every time, without just the right combination of cards. I've since played more times and find you really have to adapt your strategy depending on the cards available to you near the beginning of the game.

That being said, it still falls on the lighter end of the spectrum. I hope to teach my 7 year old soon. It would also be the perfect weeknight game or game to play among others on a bigger game night.

The only thing I don’t love is the box sleeve. It makes the game so pretty, but not all that functional.

 *game provided, but thoughts are my own

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Tuesday, February 24, 2026

Water Dragon Board Game Review

 


Players: 2-4
Play Time: 15 minutes
Ages: 5+
Overview
In Water Dragons, players are racing to get their dragon to its nest first. Each water dragon is made of a head, body and tail, which have to move in order (the tail cannot overtake the body, for example). On your turn, you roll the die and can reroll up to two more times. Then you take the card of the corresponding color to move part of your dragon towards its nest. Sharks shake the dragons, making them pull their tails and heads into the middle, which can be either helpful or detrimental, depending on where the pieces are.

Thoughts
This is such a cute kids racing game that doesn’t feel like 100% luck and has no “mean” aspects! The dragon pieces are irresistible and the components are sturdy. Players have to manage how far ahead they let their head get compared to their tail and body. Being able to reroll a couple of times to choose your card brings in a bit of probability/risk management.


While it is actually my son’s game, I recently taught my almost 4 year old and she really enjoyed it (even if she needed help with strategy). I'm hoping it gets rotated into her games more often now!

*Game provided, but thoughts are my own!


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Friday, February 20, 2026

Ghosts Galore Board Game Review

 

Players: 2-5
Play Time: 20 minutes
Ages: 10+

Ghosts Galore is a quick, family weight tile laying game with a fun push your luck drafting component. 



Overview

Players have 8 rounds to help monsters build a ghost train in an abandoned mineshaft (if we’re being honest, I called it a dungeon the whole time)! Each player gets a blank board with doors along the perimeter, a 3D minecart and a secret tile that they play at the end of the game. Tiles are then divided into facedown stacks. The first player flips the first tile and either claims it with their minecart or passes. The next player can choose the flipped tile or can flip the next one (without being able to take the already flipped tiles that turn). Once everyone but one person has placed their cart, that person gets the rest of the tiles to choose from before everyone places their tiles on their grids. This continues for 8 rounds, then everyone places their last tile and scores are calculated. Every type of monster scores differently.  2 points are also awarded for tiles connecting special doors and 1 per tile connecting regular doors, with no penalty for dead ends.

Thoughts

I love how quick and easy this one is. I was able to teach and play a game in about 15 minutes. The push your luck drafting aspect makes it feel fresh. Do you take the known quantity or hope for something better? Because there are so many different monsters, each has a unique way of scoring, and there are only 8 rounds, it is hard to get too lost in strategy. I love the cute/spooky vibe. Overall it’s a great family game or one good for a brain break. While I am excited to add it to our Halloween games, it is also one that I can see getting played other times of year!




*Game provided, but thoughts are my own!


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Friday, November 14, 2025

Stable Times: Board Game Review

 


Stable Times

Players: 1-10
Play Time: 15-30 minutes
Ages: 12+

Stable Times describes itself as “a cozy game of horses, harmony, and clever placement” and it absolutely delivers that!

Gameplay
You are trying to guide show horses back to their stables, arranging each one to keep it content (and gain the most points). There are four aisles the 5 types of horses can be placed into, but only one horse type can go in each one. You can have up to three horses per aisle. There are also three disciplines to which each horse can belong that you need to balance for maximum points. Different barns score differently and can be upgraded to higher scores. Every horse also scores differently. Once someone completes 3 aisles, the end of the game is triggered. Highest score wins.

Thoughts
The production is so nice! I LOVE how each horse exists in real life, with many somehow connected to people in the board game world. It was fun to look at each name and description. Each card has a little snippet of info, but you can read each horse’s story via a QR code.

I love how cozy this game is, both solo and multiplayer. You draft cards and decide where to place them, but the wide variety of scoring mechanisms keep it interesting. Not every card scores on its own, but you can usually find other cards to get them to score. Finding the ideal matching of cards is the fun challenge. The game is easy to teach and the quick play time makes it easy to get to the table. I played with my neighbor who used to work with horses and she enjoyed it so much she plans to buy it. 

While this isn’t the game if you want high strategy, tension and player interaction, it is a wonderful relaxing game for a chill puzzle with a nice theme.

*Game gifted for content creation, but all thoughts are my own.

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Thursday, August 7, 2025

2025-2026 Grade Curriculum Choices

It's time again to start prepping for the start of a new school year! Here is our current plan for the 2024-2025 year, although it can always change along the way. Technically it is his 2nd grade year, but most of his work is 3rd grade or above.

Math:


  • Beast Academy - Last year we did Beast Academy Level 2B, 2C, 2D and 3A. This year we will continue with Beast Academy Level 3. We also have the Puzzles 2 book as a summer supplement.

Language Arts:

  • Read aloud - I read him a chapter book. Either one that is a little above his reading level or one that may be the first in a series I think he will like, but is hesitant to start. I will also try to tie some of these to our science and history units.
  • Spelling - we will continue with All About Spelling. We ended last year about halfway through level 4, so we will pick up from there.

Logic


Science

History & Social Studies

Art

  • We will do 2nd grade art activities from a variety of internet sources (Deep Space Sparkle is great). My goal is to expose him to a variety of techniques and media. I also bought this Art Activity Book for the weeks we're really crunched.

Monday, May 12, 2025

History Unit: Maya, Aztecs and Incas

To end the year's history units we moved on to some of the Ancient Americas civilizations, the Maya, Aztecs and Incas. While we did them separately, a lot of our resources overlapped, so I am going to just do one blog post.

The Maya

Books:


Activities:
Videos:

Thursday, May 1, 2025

Pergola Board Game Review


Pergola

Players: 1-4
Play Time: 4560 minutes
Ages: 10+

It’s hard to beat the hopeful, revitalizing nature of spring and Pergola is a game that definitely captures the spring vibe. It releases May 30th, but I was lucky enough to get an advanced copy!


Gameplay

Players are trying to create the best gardens. You can grow buttercups, hollyhocks, magnolias and lavender, which can attract bees, butterflies, ladybugs and dragonflies to your garden. 


On your turn, you select a gardening tool, gaining the resources pictured on the handle and the action based on its placement. Actions include fluttering insects to more advantageous locations in the garden; picking up leaves for extra insects; moving your water drop down the cascade for insects; and hopping your frog meeple to lily pads on the pond which can attract the coveted dragonflies. 


Each plant and insect scores differently depending on number and location. You can also earn honey pots and cascade bonuses letting you score even more with some of your garden features. Since there are only 15 turns per player, you cannot possibly maximize all the different types of points, instead having to choose your strategy. 

Thoughts

This is definitely one of the most gorgeous games I own! The artwork by Karolina Kijak is absolutely beautiful, the components are so well made and the overall organization is incredibly well thought out. Heck, there’s even a handy image on the inside of the lid showing how to pack everything up. I also love that the rulebook included some real life facts about each of the plants and insects in the game.


I also truly LOVE the gameplay. While initially, there’s plenty to learn, once you do, gameplay feels very relaxing. Someone might take the tool you want or beat you to a higher point dragonfly, but there’s really no direct conflict. Instead, players are focusing on maximizing the points in their own gardens. I like that each plant and insect scores uniquely, really making you think about what to collect and where to put it. Placing the little insects on my flowers is just so enjoyable that I don’t even care if I’m winning, the process is satisfying enough. Winning is nice, though.

Solo Mode

Even though I prefer multiplayer games, I’ve also tried a few solo games of Pergola. The modification to the game is minimal and incredibly easy. I can set up and play in less than half an hour. I really like that the back of the rulebook has a variety of solo challenges including scores to try to beat. I think it has really opened me up to solo versions and I might explore some of my other games that include them.

*The game was kindly gifted by Asmodee but all thoughts are my own.



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