Play Time: 30-45 min
Honestly, when I bought Summer Camp, I did not know a whole lot about it other than it was supposed to be a good deck builder. Luckily, that turned out to be a pretty accurate description!
Gameplay
You are campers racing to earn merit badges and gain the best summer camp experience. Each game combines three different camp activity decks from which players can buy cards to add to their personal decks. You use your cards as either energy to buy more cards or to advance along the merit paths. The game ends when someone gets all three of their camper meeples to the end of each path. The winner is the camper with the most camp experience points.
Thoughts
I think this might be my new favorite competitive deck builder (Harry Potter Hogwarts Battle still wins favorite cooperative deck builder). The theme is fun and all of the cards and goals fit it very well. I enjoyed seeing what cards would come up for each activity. It has the components of a nice, streamlined deck builder, but having to race the meeples along the paths adds a fun additional element. Being able to chain bonuses is satisfying. I also like that some currency (energy) is limited to the turn while other can be saved (snack bars). With some planning, it makes it possible to acquire some of those higher value cards.
I love how well everything fits in the box. Since you only play with three of the seven decks in a given game, there's some variety for replayability.
I think my oldest could have probably played this game around 8 or 9, but it is still too complex for my 6 year old.
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