Magic Mountain
Magic Mountain
Tot School last week was focused on the heart shape and Doc McStuffins, mostly because my daughter is obsessed and has given me hundreds and hundreds of checkups in the last month. We do tot school to keep her learning and growing, but mostly to keep her stimulated and occupied while we homeschool her big brother. There's no pressure on her to achieve any particular skill in any sort of timeframe.
This week we got all of our Doc McStuffins printables from 1+1+1=1 and Blooming Brilliant.
MonsDRAWsity is like a monster police sketch game. In the game, one person is the witness and has 20 seconds to look at a monster card. Then they must turn the card down and have two minutes to describe the monster in as much detail as possible while everyone else furiously tries to draw what is described. After two minutes, the witness selects the drawing that most matches their memory of the monster. Then the monster card is revealed and all the artists vote for the one they think most closely matches the original. The game continues until everyone has had a chance to be a witness. The game technically says 3-8 players, but you could easily play more with more white boards or paper and pencil.
Review:
I thought this made a great, light party game. We have one fabulous artist in the family, but the rest of us aren’t great and still had a wonderful time. It’s definitely a game you can’t take too seriously. The artwork on the monsters is wild, creative and fun, definitely unpredictable. The game comes with a lot of cards, so I feel like there is quite a replayability, even if playing with the same group. There are also expansions if you should need more monster cards. Since we don’t play group games all that often, I think we’re set with just the base game. We won’t be able to remember all the cards between plays, even if we eventually make it through the entire set!
This is one to keep in your arsenal of party games when you need something light for a crowd.
We just wrapped up a couple of weeks learning about Archaeology (with a little Paleontology). Here's what we did.
Akropolis is a tile laying game, where you are trying to create the best city. The tiles are three connected hexagons, each representing a city district. Each district (color) has its own scoring criteria. Some districts score by being placed together, others by being separated, other by being on the edge of your city, etc. Each type of district also has "plaza" multiplier tiles, which can earn you lots of points. What is interesting about this game is you can play on top of already placed tiles. The districts on the 2nd and 3rd levels are worth more points, but cover up districts below them, making them worthless. Tiles are selected from a central "construction site," costing various amounts of stone, depending on position.
Review:
This game has swiftly made it to one of my favorites. It plays quickly, with very little downtime between turns. Each person builds their own city, and while you are taking tiles from a shared "construction site" there is not a lot of player interaction. You might take a tile someone else wants, but nothing more aggressive. This might be a downside for some, but I tend to like games where I compete to do whatever the task is the best, rather than trying to thwart each other. I find it to be a very relaxing and satisfying game. It is not going to be your thing if you want more tension in games.
I look forward to trying out the Athena expansion when it releases, which will add a bit more challenge. We're also studying Ancient Greece in homeschool this year, so I may even try to teach my 6 year old. He is a fan of Cascadia and this is only a slight step up from it in difficulty.
Walking in Burano is a tableau building game where you are constructing colorful houses on the streets of Burano, trying to attract tourists. Houses are built out of cards you draw from a community draw grid and you can take 1, 2 or 3 cards at a time, earning 2, 1 or 0 coins respectively. Building costs you different amounts based on how many sections you build in a turn. When you complete all three sections of a house, you get to select a visitor to place at the bottom of that house. Each visitor earns different points based on different features of the house or street. The artwork is pretty and you’re collecting things like cats, plants, awnings, streetlights and even chimneys for Santa. Once one person completes 5 houses, the game ends.
Review:
I’ve played multiple times now and I really WANT to like it. There’s nothing wrong with the game. I just don’t find myself really enjoying the process of playing. My husband said the same thing. It is fine. We would play again if someone wanted to, but probably wouldn't chose it.
One minor part we don’t like is that at the end of the game when you're just a card away from finishing your five houses, we kind of just burn through turns trying to get the final piece we need. It's kind of an annoying drag to the game and ends up relying on a little luck to be the first person to get the color card you need.
We don’t really have any other tableau building games that work in quite the same way and since I'm not opposed to playing again sometime, we'll probably keep the game for now. If I find something of a similar mechanic that we enjoy the gameplay of better, this game will be replaced.